PE Games
Warm-up: Locomotor Skills: Walking, Running, Shipping, Galloping, Shuffling and Hopping (K- 5th grade)
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Set-up: 8 Squads
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Warm-up: Locomotor Skills
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Warm-up: Pacer (20m k-3rd and 15m 4-5th) East to West Wall or Side Line to Side Line
Object: To work on Aerobic Capacity (Running Endurance)
Warm-up: Pacer (20m k-3rd and 15m 4-5th) East to West Wall or Side Line to Side Line
Object: To work on Aerobic Capacity (Running Endurance)
Set-up: 3 Classes 12 Cones and Pacer CD
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Warm-up: Pacer- 20m K-3rd and 15m 4-5th
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Game: 7 Down
Object: to knock down all 7 pin on the other side before the other team
Skills: Throwing, Catching, Blocking, and Dodging
Object: to knock down all 7 pin on the other side before the other team
Skills: Throwing, Catching, Blocking, and Dodging
Set-up: 14 Pins and 20 Dodgeballs
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Game: 7 Down
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Game: Clean up you back yard (K-5th grade)
Object: To catch the yarn balls coming over on your side. If caught a yarn ball you set it in your bucket on your side. The one with the most yarn balls win.
Skills: Throwing, Catching, and blocking
Object: To catch the yarn balls coming over on your side. If caught a yarn ball you set it in your bucket on your side. The one with the most yarn balls win.
Skills: Throwing, Catching, and blocking
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Game: Army, Navy, Air Force, and Marines (K-5th grade)
Object: There are 4 lines. An Army Line, Navy Line, Air Force Line, and a Marines Line. When a teacher call out the line the students run to it. If they go to the wrong line hey are out. Last one in wins.
Skills: Following Directions
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Game: Army, Navy, Air Force, and Marines (K-5th grade)
Object: There are 4 lines. An Army Line, Navy Line, Air Force Line, and a Marines Line. When a teacher call out the line the students run to it. If they go to the wrong line hey are out. Last one in wins.
Skills: Following Directions
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Game: Dodgeball
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Warm-up: Jog for 4 mins non stop then walk. Change directions.
Object: Cardio
Warm-up: Jog for 4 mins non stop then walk. Change directions.
Object: Cardio
Game: Back Board Dodgeball
Object: To get the other team out by throwing the dodgeball at them. If you hit them they are out. If they caught it you are out. To get back in your teammate has to hit the back board then the 1st person out gets back in. If your teammate makes a basket your whole team is in.
Skills: Throwing, Catching, Dodging, and Shooting
Object: To get the other team out by throwing the dodgeball at them. If you hit them they are out. If they caught it you are out. To get back in your teammate has to hit the back board then the 1st person out gets back in. If your teammate makes a basket your whole team is in.
Skills: Throwing, Catching, Dodging, and Shooting
Game: Prison Ball
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Game: Army Dodgeball
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Game: Medic
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Game: Scatter Ball (K-5th grade)
Object: To throw or catch to get all the students out. Last student in wins. 3 steps when you have the ball. No teams and no sliding.
Skills: Throwing, Catching, Dodging, Chasing and Fleeing.
Object: To throw or catch to get all the students out. Last student in wins. 3 steps when you have the ball. No teams and no sliding.
Skills: Throwing, Catching, Dodging, Chasing and Fleeing.
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Game: Bombardment
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Game: Pac-Man
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Game: Ship Wreck
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Game: Battle Ship
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Warm-up: 10 Push-up 10 Sit-us, 10 Mountain Climbers, 10 Jumping Jacks (3 sets)
Object: Muscular Strength
Warm-up: 10 Push-up 10 Sit-us, 10 Mountain Climbers, 10 Jumping Jacks (3 sets)
Object: Muscular Strength
Game: Watch-it
Object: To not get your pin knocked down and stay in the game as long as you can. Also to get others out by rolling, bouncing, and throwing the gator balls.
Skills: Rolling, Bouncing, Throwing, and Blocking
Object: To not get your pin knocked down and stay in the game as long as you can. Also to get others out by rolling, bouncing, and throwing the gator balls.
Skills: Rolling, Bouncing, Throwing, and Blocking
Set-up: 20 Gator Balls and 25 Tubes
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Game: Watch It
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Warm-up: Pacer (20m k-3rd and 15m 4-5th) East to West Wall or Side Line to Side Line
Object: To work on Aerobic Capacity (Running Endurance)
Cool Down: Walk back and forth to the wall and back
Warm-up: Pacer (20m k-3rd and 15m 4-5th) East to West Wall or Side Line to Side Line
Object: To work on Aerobic Capacity (Running Endurance)
Cool Down: Walk back and forth to the wall and back
Recess Rules:
At Recess
- Maximum of 15 Students in the Pit at one time.
- No Lightning.
- When one student gets out the next in line comes in.
Starting the Game
- All students inside the pit must have one foot against the pit wall.
- One player bounces the ball twice and everyone says “Ga-Ga!”
Out of the Game If...
- Hit with the ball Knee and Below.
-Also if you hit yourself.
- Two Touch.
- Hit in the air and caught.
-Attempt to catch the ball and drop it.
-Hit the ball out of the pit.
- Using the wall to jump
-Fall Down or Diving
At Recess
- Maximum of 15 Students in the Pit at one time.
- No Lightning.
- When one student gets out the next in line comes in.
Starting the Game
- All students inside the pit must have one foot against the pit wall.
- One player bounces the ball twice and everyone says “Ga-Ga!”
Out of the Game If...
- Hit with the ball Knee and Below.
-Also if you hit yourself.
- Two Touch.
- Hit in the air and caught.
-Attempt to catch the ball and drop it.
-Hit the ball out of the pit.
- Using the wall to jump
-Fall Down or Diving
Game: Ga Ga (K-5th grade)
Object: To strick the ball with an open hand on the ground and get the other students out and the last player in wins. No Double Touch. No Teams. No Sliding.
Skills: Dodging, Chacing / Fleeing, Catching, and Jumping
Object: To strick the ball with an open hand on the ground and get the other students out and the last player in wins. No Double Touch. No Teams. No Sliding.
Skills: Dodging, Chacing / Fleeing, Catching, and Jumping
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Game: Capture the Cones
Object: To capture all 6 cones then you win. Two teams. If you get tagged on the opposite side you go to JAIL If you Slide you go to JAIL. If you fall down you go to JAIL. If you run out of bounds you go to JAIL. If a teammate tags you in JAIL you hold hands and cross over and your back in the game. If you capture a cone on the opposite side you get a free walk back. Once all 6 cones are on the ground your team is the WINNER.
Skills: Chasing, Fleeing, Tagging, and Dodging
Object: To capture all 6 cones then you win. Two teams. If you get tagged on the opposite side you go to JAIL If you Slide you go to JAIL. If you fall down you go to JAIL. If you run out of bounds you go to JAIL. If a teammate tags you in JAIL you hold hands and cross over and your back in the game. If you capture a cone on the opposite side you get a free walk back. Once all 6 cones are on the ground your team is the WINNER.
Skills: Chasing, Fleeing, Tagging, and Dodging
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Game: Steal the Footballs
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Game: In the Dog House
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Game: 7 pin blast (2nd-5th grade)
Object: To hit the pins and the globe (Hoops) You can set up the hoops as long as you have a pin up. Once the pins and hoops are down game is over.
Skills: Rolling, Throwing, Catching, Blocking, and Team Building
Object: To hit the pins and the globe (Hoops) You can set up the hoops as long as you have a pin up. Once the pins and hoops are down game is over.
Skills: Rolling, Throwing, Catching, Blocking, and Team Building